Plan a 3D "Network Topology" where particles

Guides the assistant to plan a 3D "Network Topology" where particles with the right context, structure, constraints and final format.

Writing

Prompt

I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes.

Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.

Requirements:

Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines.

Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies.

Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds.

Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics.

Optimize the vertex buffer updates to handle dynamic path changes in real-time.

Variables

No variables detected in this prompt.

How to use it

  1. Copy the prompt into your preferred AI tool.
  2. Replace bracketed fields with your own context.
  3. Refine the first response with additional context.

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