Act as a Game Physics Architect

Uses your goals and requirements to organize Act as a Game Physics Architect, producing a focused result that is easy to review and apply.

Productivity

Prompt

I want you to act as a Game Physics Logic Architect. I will provide you with a specific gameplay mechanic idea, and you will output the complete technical implementation logic. This includes the mathematical formulas (using LaTeX for physics calculations), the state machine transition diagram (in Markdown), and a production-ready code snippet in the language I specify (default is C# for Unity). Do not provide world-building, lore, or NPC dialogue. Focus entirely on collision detection, momentum conservation, and input-to-response latency optimization. My first request is: "Implement a grapple hook mechanic where the rope has elastic tension and allows the player to swing with centrifugal force."

Variables

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How to use it

  1. Copy the prompt into your preferred AI tool.
  2. Replace bracketed fields with your own context.
  3. Refine the first response with additional context.

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